Turn the pants over again by clicking on the middle of the waistband. Head out the door to the hall and go down to the lobby. Try and leave out the front door. Head back upstairs and enter the first room on the right. Head out of the window and onto the ledge. Enter the room through the window and exit the room. Exit the hotel and the thugs pat you down. Head into the alley to the left of the hotel entrance. Nico will give you the name of a curator, Lobineau, and you get a new location on your map.
Exit the conversation to leave the apartment and head left to trigger the map. Click on the Musee Crune location on the map. Enter the museum on the right. Examine the tripod in the glass case in the center of the room. Speak to the custodian and exhaust all topics. Click on the totem next to the red tapestry on the wall to see that it is wobbly. Click on the sarcophagus to the right of the totem.
Click on the window mechanism on the left of the window. Exit the museum and exit the area to the left to access the map. Speak to Nico and exhaust all conversations. Leave the apartment and head to the left to access the map. Click on the large red arrow on the upper right of the map to access the map of Europe. Click on the Lochmarne location on the map.
Chapter 6 — Ireland Head into the pub and click on the inn owner, Mick Leary, behind the bar, and exhaust all topics. Speak to Sean Fitzgerald in the yellow jacket and exhaust all topics. Speak to Patrick Doyle in the light blue shirt on the barstool. Speak to Ron in the green sweater at the right of the bar. Exit the pub and speak to Maguire, the boy outside the pub.
Head back onto the pub and speak to Sean Fitzgerald again and exhaust all conversation. Head back outside and speak with Maguire after the accident.
Click on the switch to the left of the entrance. Head inside the bar and speak to Leary behind the bar and exhaust all conversation. Click on the dishwasher behind the bar. Drag the WIRE from inventory to the plug in the socket above the dishwasher.
Head through the doorway next to the dishwasher and go to the cellar. Click on the hatch lever on the wall. Head back upstairs and go outside the pub to the grate on left of the doorway. Pull the grate open and go back inside to the cellar after speaking to Kahn. Automatically pick up the GEM under the grate. Exit the cellar and the pub and head up the path to the castle on the right of Maguire.
Speak to the farmer on the hay wagon and exhaust all conversation. After the farmer leaves, click on the haystack to climb up to the top. Click on the break in the wall above George to climb over the wall. Try and go down the ladder to the excavation site and the goat rams you. Head down the ladder to the excavation site. Click on the panel to the left of the sealed doorway. Click on the statue Q on the ground to get a close-up. Click on the statue again and it will fall over.
Click on the statue again to stand it upright and note the impressions left in the ground match the holes on the panel. Exit the excavation site via the ladder, and then go up the stairs, down the haystack, and to the right to get back to the pub. Head down to the cellar of the pub. Head back to the excavation site.
Click on the statue to get a close-up. Remove the hardened MOLD from the ground. Enter into the secret chamber. Chapter 7 — Marquet Click on the answering machine on the shelves and automatically be transported to the Palais Royale.
Click on the door and the intercom button to the left of the door under the light and see you cannot get hold of Imelda. Click on the taped up broken window above the sculpture. Click on the sculpture.
Unhook the 2 wires S holding the sculpture. Push the untethered sculpture so it falls and creates a ladder to the window. Click on the makeshift ladder to climb up. Click on the plastic sheeting over the broken window. Click on the exposed hole to gain entry. Exit the library and head right into the drawing room. Speak to Imelda. Click on the chest at the foot of the bed on the right and find the bug that was planted. Click on the elephant box inside the chest.
George leaves the apartment and triggers the map. Click on Poste de Police location on the map. Speak to Moue and exhaust all conversations to get the hospital added to the map.
Leave the police station and click on the hospital location on the map. Speak to Dr. Haganmeyer in the lobby and exhaust all conversations. Speak to the receptionist. You can say yes or no to her question, the results are the same. Click on either the left or right hallway and you will find yourself by Sam the floor polisher. Head to the hallway on the left T and speak to Nurse Grendel. Head back to where Sam is and attempt to open the hall closet. Speak to Sam and exhaust all conversation.
Pull the plug U to Mr. Shiney, the floor polishing machine. When Sam goes to investigate, open the hall closet and automatically take the lab coat and put it on. Head back to the front lobby and speak to Dr. Say yes or no to his request, results are the same. Speak to Benoir and exhaust all conversation. Click on Eric Sopwath in bed 3 and automatically take his blood pressure. While Benoir preoccupies the patient, head to the right and speak to the guard.
Exit the conversation to trigger the map and click on the Musee Crune location. Plot: Paris in the spring. Shots ring out from a gallery… A robbery — a murder — and the beginning of another epic original Broken Sword adventure. An adventure that will hurl intrepid lawyer George Stobbart and sassy journalist Nico Collard onto the trail of a murderous conspiracy forged in the cauldron of war-torn Europe.
A conspiracy whose roots lie in mysteries older than the written word. When George and Nico get together nothing is ever what it seems. There are codes to be broken, murders to be cracked, ingenious puzzles to be solved and troublesome adversaries to be defeated. Armed only with logic, integrity and a wry sense of humour — can they outwit evil forces both ancient and modern and save mankind from impending disaster? Broken Sword Games V. Richer and more detailed graphics give the game a luscious visual style that stands out from its peers.
And remastered version for Nintendo Switch from:. For more top point-and-click mystery adventure games. Top atmospheric, retro point-and-click mystery adventure. For computer, mobile and consoles. The Shadow of the Templars. Broken Sword Games II. Opening a stone door leads to a secret room. A clown bombs a cafe. A mime commits real murder.
Deciphering a stone scroll. Anybody who considers a lunch menu a heavy read is undoubtedly going to have a hard time, but for those of us who like this sort of thing, Broken Sword is a rewarding experience. So, the old holds up well, how about the new? The principal new addition is a subplot in which photojournalist Nico Collard investigates the assassination of a philandering French politician. These sections are interwoven with the main story and work well for the most part and those who never played the original will struggle to find the seams.
The DS port has also given Revolution a chance to tweak the interface. Now, instead of having to click on every part of the backdrop in order to find the exact puzzle-solving pixel you need, dragging the stylus around the screen highlights objects you can interact with, bringing up context sensitive options when tapped. In the original we started with George, and finished with George.
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